\hypertarget{_weapon_h_u_d_8h}{\section{header/\+Weapon\+H\+U\+D.h File Reference}
\label{_weapon_h_u_d_8h}\index{header/\+Weapon\+H\+U\+D.\+h@{header/\+Weapon\+H\+U\+D.\+h}}
}
{\ttfamily \#include $<$osg/\+Camera$>$}\\*
{\ttfamily \#include $<$osg/\+Matrix\+Transform$>$}\\*
{\ttfamily \#include $<$osg/\+Position\+Attitude\+Transform$>$}\\*
{\ttfamily \#include $<$osg\+G\+A/\+G\+U\+I\+Event\+Handler$>$}\\*
{\ttfamily \#include $<$osg/\+Switch$>$}\\*
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \hyperlink{classbrtr_1_1_weapon_h_u_d}{brtr\+::\+Weapon\+H\+U\+D}
\begin{DoxyCompactList}\small\item\em \hyperlink{classbrtr_1_1_weapon_h_u_d}{Weapon\+H\+U\+D} class, provides the functions to add a H\+U\+D camera to the scene. \end{DoxyCompactList}\item 
class \hyperlink{classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler}{brtr\+::\+Weapon\+H\+U\+D\+::\+Weapon\+Switch\+Handler}
\begin{DoxyCompactList}\small\item\em Event\+Handler for Weapon\+Switching. \end{DoxyCompactList}\end{DoxyCompactItemize}
\subsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \hyperlink{namespacebrtr}{brtr}
\begin{DoxyCompactList}\small\item\em Namespace for the whole Brain\+Train Project. \end{DoxyCompactList}\end{DoxyCompactItemize}
